Computer Based Training (CBT)

Computer Based Training (CBT)

Term explanation

Definition and meaning

Computer-based training (CBT) refers to self-paced educational programs delivered through software on a computer, without requiring an internet connection or live instructor. CBT packages typically include multimedia content, simulations, and assessments. This format was widely adopted in the 1990s and 2000s as an alternative to classroom training, offering consistency and repeatability. Today, CBT is largely succeeded by web-based training (WBT), though it remains in use where internet access is limited or security is a concern.

SlideLizard CREATOR manages your CBT slide content centrally — so training materials are always up to date, brand-consistent, and accessible to every team member directly inside PowerPoint.

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Other glossary terms

Open Educational Resources (OER)

Open educational resources (OER) are teaching, learning, and research materials that are freely available for anyone to use, adapt, and redistribute. OER include textbooks, course materials, videos, lesson plans, and assessments released under open licenses such as Creative Commons. The OER movement aims to reduce barriers to quality education by making materials accessible regardless of geography or financial means. Organizations and universities worldwide contribute to and maintain large repositories of OER.

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Corporate Events

Corporate events are organized gatherings hosted by companies for internal or external audiences. They include all-hands meetings, leadership summits, product launches, training days, client conferences, and team-building activities. Corporate events serve strategic purposes — aligning teams, communicating vision, building culture, or engaging customers. They vary widely in scale, from small departmental workshops to large multi-day conferences, and require careful planning around logistics, content, and attendee experience.

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WWTBAM

Who Wants to Be a Millionaire (WWTBAM) is a popular television quiz format that has been widely adapted as a game-based learning tool in presentations, training sessions, and classroom settings. Participants answer multiple-choice questions with progressively higher stakes, using lifelines for help. Its competitive, high-stakes structure creates engagement and tests knowledge retention in a memorable, entertaining way. Many presentation tools support WWTBAM-style quiz templates directly.

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Audience Dynamics

Audience dynamics refers to the behavioral and social patterns that emerge within a group of listeners during a presentation or event. This includes how energy, attention, engagement, and mood shift over time — and how individual participants influence the group. Understanding audience dynamics helps presenters adapt their pacing, tone, and content in real time. Factors such as group size, seating arrangements, time of day, and topic familiarity all affect the dynamic of a given audience.

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