Virtual Reality

Virtual Reality

Term explanation

Definition and meaning

In a learning context, virtual reality (VR) creates immersive, simulated environments in which learners can practice skills, explore scenarios, or experience situations that would be difficult, expensive, or dangerous to replicate in real life. VR training is used in industries such as healthcare, aviation, manufacturing, and emergency services. By placing learners inside a realistic environment, VR significantly increases engagement, retention, and the transfer of skills to real-world performance.

Before or after a VR learning experience, SlideLizard LIVE helps you gauge prior knowledge and gather feedback with live polls and quizzes directly in PowerPoint — making debriefs and knowledge checks seamlessly interactive.

Learn more →

Other glossary terms

Screen presentation

A screen presentation refers to a presentation delivered entirely via a computer or device screen, without a physical projection setup. It is common in video calls, webinars, and remote meetings where the presenter shares their screen with participants. Screen presentations place greater emphasis on slide clarity, font size, and content structure, since the audience views content on varying screen sizes. They are increasingly the dominant format as remote and hybrid work has grown.

Learn more

Persuasive Presentations

A persuasive presentation is designed to change the audience's opinion, attitude, or behavior. The presenter builds a case using evidence, logic, and emotional appeal to move the audience toward a specific conclusion or action. Persuasive presentations are common in sales pitches, political speeches, fundraising campaigns, and change management initiatives. They differ from informative presentations in that they take a deliberate position and actively seek buy-in.

Learn more

Game-based Learning

Game-based learning (GBL) uses game mechanics — such as points, levels, challenges, and rewards — to deliver educational content in an engaging format. Games motivate learners through competition, narrative, and immediate feedback, making them particularly effective for skill practice and knowledge reinforcement. Game-based learning ranges from simple quiz games to complex simulations and serious games developed for specific professional training scenarios.

Learn more

Face-to-face

Face-to-face communication refers to real-time interaction between two or more people who are physically present in the same location. It is considered the richest form of communication because it allows for immediate feedback and the full range of verbal and non-verbal cues — including body language, facial expressions, and tone of voice. In an increasingly digital workplace, face-to-face communication remains highly valued for building trust, resolving complex issues, and strengthening relationships.

Learn more

Top blog articles
More posts

SlideLizard 1.5 Update

How to change languages in PowerPoint

Microsoft-Partner Logo

Official Partnership

SlideLizard is an official Microsoft-Partner

Find us in the Microsoft-Partner network