Game-based Learning

Game-based Learning

Term explanation

Definition and meaning

Game-based learning (GBL) uses game mechanics — such as points, levels, challenges, and rewards — to deliver educational content in an engaging format. Games motivate learners through competition, narrative, and immediate feedback, making them particularly effective for skill practice and knowledge reinforcement. Game-based learning ranges from simple quiz games to complex simulations and serious games developed for specific professional training scenarios.

SlideLizard LIVE brings game-based learning to any PowerPoint presentation: create competitive quizzes with scoreboards, give participants instant feedback after every question, and make knowledge transfer genuinely fun.

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Other glossary terms

Notes Page view

The Notes Page view in PowerPoint shows a smaller version of the slide with a small area for notes underneath. In the presentation every slide has it's own space for notes. During the presentation the notes do not appear on screen. They are just visible in the presentation mode.

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Verbal Communication

Verbal communication is the use of spoken or written language to convey information, ideas, or feelings. It is one of the most fundamental forms of human interaction and encompasses everything from casual conversation to formal speeches, presentations, and written documents. In professional contexts, effective verbal communication requires clarity, appropriate vocabulary, active listening, and sensitivity to tone and context. Strong verbal communication skills are consistently ranked among the most valuable competencies in the workplace.

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AI-Powered Workflow

An AI-powered workflow is a business process in which artificial intelligence automates one or more steps that would otherwise require manual work. This can range from simple rule-based automation to fully autonomous agents that plan, execute, and adapt in real time. In communication and marketing teams, AI-powered workflows are used to streamline content production, approval processes, and distribution — reducing time-to-delivery and freeing teams for higher-value work.

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Vocalized pause

A vocalized pause is a filler sound — such as 'um', 'uh', 'er', or 'like' — used involuntarily by speakers when they pause to think or gather their thoughts. While occasional pauses are natural, frequent vocalized pauses can undermine a speaker's credibility, reduce clarity, and make a presentation feel less polished. Reducing vocalized pauses is a common goal in public speaking coaching, and is typically addressed through practice, conscious awareness, and the deliberate use of silent pauses instead.

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